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A World Without a World

A World Without a World

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Devlog

  • La cohérence n’est pas une question d’idées
    February 06, 2026 by TasmaVISION#devlog, #game design, #worldbuilding, #narrative design, #creative process, #design philosophy, #storytelling, #indie creator, #project update, #long-form
    La plupart des mondes de fiction ne s’effondrent pas par manque d’idées. Ils s’effondrent parce que rien ne maintient ces idées ensemble lorsque le projet prend de l’ampleur. Au début, tout... Continue reading
  • Coherence is not about ideas
    February 06, 2026 by TasmaVISION
    1
    #devlog, #game design, #worldbuilding, #narrative design, #creative process, #design philosophy, #storytelling, #indie creator, #project update, #long-form
    Most fictional worlds don’t collapse because of a lack of ideas. They collapse because nothing holds those ideas together once the project grows. At the beginning, everything works. The tone is clea... Continue reading
  • Launch & Early Supporters
    February 06, 2026 by TasmaVISION#devlog, #worldbuilding, #narrative design, #indie creator, #creative process, #project update, #design framework, #storytelling, #writing, #game development
    Over the past few weeks, I’ve finalized and released A World Without a World , a worldbuilding and narrative design kit I’ve been working on for a while. The goal of this project is simple: to pro... Continue reading
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